Subject: Gabriel Glavendale, "Cold Heart" Alchemist Fri Feb 26, 2010 10:23 pm
Info
Name: Gabriel Glavendale Age: 25 Class: Alchemist Rank In State Military: Major Codename: "Cold Heart" Alchemist (Excels at Water Alchemy: Ice, Steam) Residence: Central City Eyes: brown Hair: Black
Theme Song:
Personality:
Rigid and stern. Gabriel is an officer through and through, often seen as stern his mean his motives are nothing short of wishing to protect and strengthen those under his command. Though often feared for his usual "Give me twenty" and the points in time when he is obviously upset with the rare "Give me twenty... while I sit on your back." Gabriel is known as the "Cold Heart" Alchemist. Though when out of his uniform and off duty he can be seen hanging out at an Officer's bar in Central shooting pool and having a few drinks, often alone due to his subordinates not risking nearing him even off duty. On the rare occasion he has been seen with three soldiers who were under his command and recently promoted that will tell anyone that Gabriel is a hero but never explain why saying it is classified.
Classified Mission overview concerning the Dublith outskirt incursion: Ranking Officer/CO/Alchemist: Major "Cold Heart" Gabriel Glavendale ~Injured~ Military personnel: James Geirheart ~KIA~ David Marcoh ~KIA~ Jennifer Alestra ~Promoted~ Troy Klussmen ~Injured/Reassigned~ Chris Dillenger ~Reassigned~
Guard squad on duty near Dublith encounter multiple chimera escaping from a nearby lab hidden in the foothills. The escaped animals were ravaging through a farmstead when the patrol encountered the beasts. Witness reports of Sergeant Dillenger placed the amount of beasts at five then they engaged the group which quickly spread to eleven. Major Glavendale arrived on scene, who was assigned to the patrol in that area, two of the patrol were already down and the other three in risk of being over run. Reports conclude that Major Glavendale acted on his own and fought the beasts in close combat and with alchemy. The Major from the reports of the three surviving members place the turning point in the fight due to the Major's bravery and selfless action. In the fight with the chimera Major Glavendale's arm was mauled to the point of inability to function, arrangements have been made to replace the Majors arm with an auto-mail prosthesis. The Major was offered a promotion for such bravery by the local Colonel which Major Glavendale turned down. His actions have caught the eye of the office here in Central and a reassignment order was placed by Colonel Mizute. Major Gabriel Glavendale reassigned under Colonel Mizute in Central Command after hospital stay and surgery to replace his lost arm.
Feats
Alchemy-All alchemists have this. It allows the use of alchemy.
Predrawn Circle(Boil): This allows you to cast one specialized spell during your turn without drawing a circle.
Specialization: Water/Ice: This allows you to specialize in one type of alchemy. Although an alchemist can perform almost any kind of transmutation, when they specialize they get bonus's. This will add a bonus to damage based on wis mod. It also adds a +2 to hit with their specialty alchemy. MOD: 1-5: +1 6-10: +2 11-15: +3 16-20: +4 21+: +5
Circle Mastery: This feat makes a character a master at drawing circles in combat. This adds a +4 to draw circle checks.
Alchemy
Name: Repair Type: General Transmutation Circle: 1 round to draw Craft Circle dc: 20 Effect: The user remolds a broken item to a repaired one. May repair 1 piece of broken equipment
Name: Break Type: General Transmutation Circle: 1 round to draw Craft Circle Dc: 20 Effect: The user remolds a piece of equipment to be broken. May break 1 weapon. The “fix it” dc would be 2d8+20.
Name: Boil Type: Water Transmutation Circle: 1 rounds to draw Craft Circle: dc 15 Effect: Using alchemy the alchemist is able to bring water to a boiling point almost instantly, when used on a human the effect boils the victims blood. Does 2d8 damage.
Name: Ice Spikes Type: Water Transmutation Circle: 2 rounds to draw Craft Circle: dc 25 Effect: Forms a a row of large spikes formed from frozen water to strike the opponent. Does 2d10 damage.
Name: Steam Bomb Type: Water Transmutation Circle: 3 rounds to draw Craft Circle: dc 28 Effect: Causes a source of water to instantly boil in an explosive manner expelling an intense thick steam capable of burning the skin and boiling those caught inside, multiple targets. It's an AOE. Does 3d10 damage.
Gear
"Melee Weapon" Reinforced Automail Arm(Left): for purposes of melee combat left arm is considered a melee weapon. "Immune to disarm attempts" (Special Note: Rules pretaining to repair and deconstruction of automail limbs still being worked out, Automail is vulnerable to alchemial deconstruction.)