- Idiots, Perverts, Immaturity, Heartless Military People
PERSONALITY:
- Hoshi's personality is a strong-willed person and he refuses to ever give up on himself or anyone else for that matter, he is enduring and loving with a heart full of the desire to help those around him. He is someone whom if you can get him to be your friend, will never once give up on you and give his life to protect the things and people he loves putting everyone but himself in front of himself for their needs, caring little for himself, and everything in the world about other’s.
THEME SONGS:
.:: Battle/Pissed ::.
.:: Normal/Average ::.
.:: All-Out ::.
.:: Emo/Depressed ::.
.:: Love ::.
Last edited by DM Hohenheim on Fri Jul 22, 2011 11:51 pm; edited 12 times in total
DM Hohenheim
Posts : 18 Join date : 2011-07-19 Age : 31 Location : USA, Chicago
- "In this world many people beleive Money, Power and Selfishness get you all you want in this World. But This is not So, Knowledge, Caring, and Promise to raise those of the Future Generations to Better our Race as a Whole. That is the True meaning of Being a Human being, and why we were gifted with these Emotions that make us such things."
Last edited by DM Hohenheim on Tue Jul 26, 2011 9:50 pm; edited 22 times in total
DM Hohenheim
Posts : 18 Join date : 2011-07-19 Age : 31 Location : USA, Chicago
- On his Left Side is a Basic M1911 Pistol, strapped to his Thigh and he seems to have Metal Canines on both Upper and Lower Jaw. In the Center of his Back Rests his Family Crest.
Last edited by shadowfall98 on Tue Jul 19, 2011 11:30 pm; edited 3 times in total
DM Hohenheim
Posts : 18 Join date : 2011-07-19 Age : 31 Location : USA, Chicago
- Alchemy Feat: Roleplay: All alchemists have this. It allows one to learn more advanced transmutations, and use very basic forms of alchemy on a small scale. As well, things made lack any form of complexity, and are roughly shaped. (I.E., making small, palm sized figurines, or a small toy. Nothing bigger than a mans head, no weapons.) PvP: Allows the User of Alchemy to be Learned and Created. See below.
- Predrawn Circle: Roleplay: When a Circle is Drawn Before a Combat to be Permanently placed on an item on the User's Body Usually. However in Hoshi's case he wears it on the bottom of his Boot, so that he needs only step down so it connects to his shadow ... allowing him to perform his Shadow alchemy in defense without even blinking. PvP: [Chosen: Defensive Shadow Contortion] This allows you to cast your specialized spell during your turn without drawing a circle. The circle spell may not exceed the dc of 50.
- Alchemy Specialization Feat: Roleplay: This allows you to specialize in one type of alchemy. Although an alchemist can perform almost any kind of transmutation, when they specialize they get bonus's. PvP: [Chosen: Shadow] Grants a +2 to the Specialized Alchemy Attack Rolls. And Bonuses to the Alchemy's Damage Based on the Alchemists Wisdom Modifier: [Mod of 1-5: +2, Mod of 6-10: +3, Mod of 11-15: +4, Mod of 16-20: +5]
- Circle Mastery: Roleplay: A feat Given to those Alchemists who have spent many long Months studying and Mastering the Circle, this causes their Knowledge of how to Locate and Examine another Alchemists Performance of their Alchemy circles far easily, granting them enhanced ability and control over their Alchemist Combat. PvP: This adds a +4 to Alchemic Analysis.
- Bookworm: Roleplay: The Alchemist has Become Incredible Experienced in their Studies of the Alchemy world and Skill, allowing them to Master their Alchemy and Skill over it with Unnatural amount of skill and Technique. PvP: This allows the alchemist to get a bonus of +15 to rolls when learning alchemy.
SKILLS:
- Alchemic Analysis: Roleplay: All alchemists are Capable of Examining an Alchemy circle, able to Carefully look over every detail and shape in a way to understand it, so that in combat the Alchemist is easier to predict and locate in combat by their Circle and Alchemy. PVP: Takes the Alchemists Turn, This is a Wisdom vs. Wisdom Roll. On Success the User Gains a permanent +2 vs. The Analyzed Alchemist.
- Create Alchemy: Roleplay: All Alchemists can study and Learn, this means they can at any time create their Own forms of Alchemy and Discover new Uses and Abilities for them to Learn and Utilize. PvP:Click Here to Learn About how to Create Custom Alchemy.
- Learn Alchemy: Roleplay: All Alchemists can study and Learn, this means they can at any time learn the forms of Alchemy and Discover new Uses and Abilities for them to Learn and Utilize. PvP:Click Here to Learn About how to Learn Normal Alchemy.
- Craft Circle: Roleplay: The art of Creating and Drawing a Circle, this is something used not Just in battle but for the time it takes to create the more advanced and supernatural forms of the Alchemical, that of the Taboo and Forbidden use this to an incredible high extent. PvP: Wisdom Roll vs. The Alchemy Spells Circle DC
GENERAL ALCHEMY:
- Name: Repair Type: General Transmutation Circle: 1 round to draw Learn DC: 30 Roleplay: Rapidly Drawing the Circle along their Hand, they Offer parts of the Weapon before taking that offering for the Equal exchange, before they use that and seal the Energy slowly and the Weapons snaps and cracks along its Length, suddenly flash back to perfection. Effect: May repair 1 piece of broken equipment
- Name: Break Type: General Transmutation Circle: 1 round to draw Learn DC: 40 Roleplay: Rapidly Drawing the Circle along their Hand, they Offer parts of the Weapon before taking that offering for the Equal exchange, before they use that and seal the Energy slowly and the Weapon snaps and cracks along its Length. Effect: May break One Weapon. The ''Fix It'' DC Is 2d8+20.
ELEMENTAL ALCHEMY:
- Name: Minor Shadow Contortion Type: Shadow Transmutation Circle: 1 rounds to draw Learn DC: 15 Roleplay: The User Draws a Circle slowly into nearby light-source, then clap their Hands together, and place it on the newly formed circle shaped like the circles design as it glows softly, the end Result then causes Black streaks of energy to flow over them before they look to the direction they are aiming, suddenly the shadows become long-ranged weapons of any sort the User wishes and blasts forward to impale the Target, pummel them, ext. Effect: Deals 2d8 Damage to a Single Target.
- Name: Defensive Shadow Contortion Type: Shadow Transmutation Circle: 1 round to draw(This is a extended circle) Learn DC: 20 Roleplay: Effect: Allows Wisdom to Defend. (Any Bonuses to Attack for Shadow Alchemy, On this Technique it Becomes +'s to Defense Instead. And +'s to Damage Become DR should the Attack Still Hit.)
- Name: Greater Shadow Contortion Type: Shadow Transmutation Circle: 2 rounds to draw Learn DC: 50 Roleplay: Effect: Deals 2d10 Damage to a Single Target.
- Name: Supreme Shadow Contortion Type: Shadow Transmutation Circle: 3 rounds to draw Learn DC: 70 Roleplay: Effect: Deals 3d10 Damage to a Single Target, It is an AoE Attack.
Last edited by DM Hohenheim on Tue Jul 26, 2011 9:51 pm; edited 37 times in total