Full Metal Alchemist NWN
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Full Metal Alchemist NWN

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 Elemental Alchemy

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DM Hawkeye
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DM Hawkeye


Posts : 57
Join date : 2010-02-14

Elemental Alchemy Empty
PostSubject: Elemental Alchemy   Elemental Alchemy EmptySun Feb 21, 2010 3:10 am

Fire


Name: Fire Blast
Type: Fire
Transmutation Circle: 1 rounds to draw
Learn DC: 15
Effect: Forms a basic flame to strike the opponent. Does 2d8 damage.

Name: Large Fire Blast
Type: Fire
Transmutation Circle: 2 rounds to draw
Learn DC: 51
Effect: Forms even hotter flames to strike the opponent. Does 2d10+1d4 damage.

Name: Drinking Flames
Type: Fire
Transmutation Circle: 3 rounds to draw
Learn DC: 70
Effect: Forms flames that engulf multiple targets. It's an AOE. Does 3d10 damage.

Earth


Name: Rock Smash
Type: Earth
Transmutation Circle: 1 rounds to draw
Learn DC: 15
Effect: Forms a basic mound of earth to strike the opponent. Does 2d8 damage.

Name: Earth Cover
Type: Earth
Transmutation Circle: 1 round to draw
Learn DC: 35
Effect: Molds the ground to form a blanket of earth to help in hiding. Adds +10 to hide skill for 1d6 rounds.

Name: Tree Bind
Type: Earth
Transmutation Circle: 3 rounds to draw
Learn DC: 65
Effect: This transmutes tree vines to wrap around up to two targets. When they are bound this way, they can not move or do anything. This lasts 1d4 rounds or until hit.

Name: Disrupt Earth
Type: Earth
Transmutation Circle: 3 rounds to draw
Learn DC: 70
Effect: Turns the ground to sand and consumes targets. Aoe. Does 3d10 damage.


Wind


Name: Wind Blast
Type: Wind
Transmutation Circle: 1 rounds to draw
Learn DC: 15
Effect: Creates a blast of wind to hit a target. Does 2d8 damage.

Name: Whirlwind
Type: Wind
Transmutation Circle: 3 rounds to draw
Learn DC: 75
Effect: Creates a whirlwind to swoop up and rip apart an opponent. Does 4d10 damage.



Water


A side note on water: To manipulate water, water must be present. This can be done creatively, but must be done with common sense. For example, you can't create a water source in the middle of a desert. You can in the middle of a city though, if you rip it through pipes. However, that's going to cause damage and get you in trouble.

Name: Create Water Source
Type: Water
Transmutation Circle: 1 rounds to draw
Learn DC: 10
Effect: Manipulates the air to create a water source for the rest of the fight. This can't be used in a desert like setting.

Name: Boil
Type: Water
Transmutation Circle: 1 rounds to draw
Learn DC: 15
Effect: Using alchemy the alchemist is able to bring water to a boiling point almost instantly, when used on a human the effect boils the victims blood. Does 2d8 damage.

Name: Ice Spikes
Type: Water
Transmutation Circle: 2 rounds to draw
Learn DC: 51
Effect: Forms a a row of large spikes formed from frozen water to strike the opponent. Does 2d10+1d4 damage.

Name: Steam Bomb
Type: Water
Transmutation Circle: 3 rounds to draw
Learn DC: 70
Effect: Causes a source of water to instantly boil in an explosive manner expelling an intense thick steam capable of burning the skin and boiling those caught inside, multiple targets. It's an AOE. Does 3d10 damage.

Electricity


Name: Shock
Type: Electricity
Transmutation Circle: 1 rounds to draw
Learn DC: 15
Effect: Manipulates the electrons in the air, charging them up to be electrifying. Does 2d8 damage.
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