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 Basic Alchemy

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DM Hawkeye
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DM Hawkeye


Posts : 57
Join date : 2010-02-14

Basic Alchemy Empty
PostSubject: Basic Alchemy   Basic Alchemy EmptySun Feb 14, 2010 11:28 pm

Alchemy Spells


Name: Riseing Smash
Type: General
Transmutation Circle: 1 round to draw
Learn DC: 15
Effect: A large colume of ground rises up to smash the target. Does 2d8 damage.

Name: Hole in the Wall
Type: General
Transmutation Circle: 1 round to draw
Learn DC: 15
Effect: Creates a large hole in a wall, allowing you and others to pass through it. (used for dm events)

Name: Wall
Type: General
Transmutation Circle: 1 round to draw(This is a extended circle)
Learn DC: 20
Effect: Creates a large wall to intercept an attack. Uses wis in defense when used.

Name: Repair
Type: General
Transmutation Circle: 1 round to draw
Learn DC: 30
Effect: The user remolds a broken item to a repaired one. May repair 1 piece of broken equipment

Name: Break
Type: General
Transmutation Circle: 1 round to draw
Learn DC: 40
Effect: The user remolds a piece of equipment to be broken. May break 1 weapon. The “fix it” dc would be 2d8+20.

Name: Transmute Melee Weapon
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 40
Effect: This manipulates substances to form an alchemy melee weapon. To use an alchemy melee weapon, you must be an alchemist or have the feat.

Name: Transmute Ranged Weapon
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 40
Effect: This manipulates substances to form an alchemy ranged weapon. To use the ranged alchemy weapon you must be an alchemist.

Name: Crush
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 51
Effect: A large item topples over and crushes the target. 2d10+1d4 damage.

Name: Big Cannon
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 55
Effect: A large cannon forms from the ground and shoots the target before disintegrating. 3d8 damage.

Name: Prison
Type: General
Transmutation Circle: 1 round to draw
Learn DC: 51
Effect: Prison bars rise up around a target. If it hits, they can not do melee attacks for 1d4 rounds. They can still make ranged attacks or perform alchemy. They also can not get hit by melee attacks.

Name: Grabbing Hand
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 60
Effect: A hand grabs the target, and holds them. They can't move or perform any actions for 1d4 rounds. If they get hit, they become free.

Name: Animated Statue
Type: General
Transmutation Circle: 3 rounds to draw
Learn DC: 65
Effect: Creates animated statue to fight for you for a bit. The statue goes after you in combat and lasts 1d6 rounds.
Statue's STR Mod: 15
Statue's DEX Mod: 15
Statue's Damage: 1d8

Name: Sea Of Spikes
Type: General
Transmutation Circle: 2 rounds to draw
Learn DC: 70
Effect: Several spikes shoot from the ground upwards at the opponent(or opponents) in a long wave
. This has an area of effect. If it hits, it does 3d10 damage.

Name: Serpent Strike
Type: General
Transmutation Circle: 3 rounds to draw
Learn DC: 75
Effect: A large serpent slams into a target. Does 4d10 damage.
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