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Full Metal Alchemist NWN

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 Mechanic Class

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DM Hawkeye
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DM Hawkeye


Posts : 57
Join date : 2010-02-14

Mechanic Class Empty
PostSubject: Mechanic Class   Mechanic Class EmptySun Feb 14, 2010 5:55 pm

Mechanic

Mechanics are your rogue type character. They are good with their hands They are also good at fixing broken gear and have abilities regarding that.

Gear:
Carrys 1 melee weapon,and up to 2 ranged weapons. (special gear doesn’t count for this).

SKILLS:
Repair:
Mechanics can repair broken equipment, armor, …pretty much anything mechanical. This is a d20+craft trap. (Craft trap is the general ability used by them for mechanical stuff).

Forge:
Mechanics make weapons and armor. This is a d20+craft trap v.s the dc of the item made. This is needed for people to purchase special equipment..or for getting automail if they lose a limb. A dm must be present during crafting..and item must have been approved already by staff.

Lockpick:
Mechanics understand how things work…including locks. A lockpick is a d20+pick lock mod roll.

Disable Trap:
Mechanics understand how things work…including traps! A disable trap is d20+disable trap roll.


FEATS
:

Fix Gear: The mechanic can fix broken gear. This is a d20+craft trap roll v.s the broken weapon’s fix dc.(This is a starting Feat.)

Enhanced Weapon: Once per battle, they can enhance a weapon, granting it a permanent +1d4 for the rest of the battle. This can be any non alchemy or special weapon, owned by anyone. Takes up their turn.

Enhanced Armor: Once per battle, they can enhance armor..granting it a permanent +2 dr for the rest of the battle. This can be any non alchemy or special armor, owned by anyone. Takes up their turn.

Backstab
: Twice per battle, the mechanic can try to backstab an opponent. This can only be done if there’s more than 1 opponent in the battle. It is a hide+move silenty v.s the opponents spot+listen. If successful, the attack does normal weapon damage+1d6.

Break Gear: 4 times per battle, the mechanic can aim their attack at someone’s weapon. If they succeed, the weapon is broken and unable to be used until it’s fixed..or the end of combat. The fix dc of the weapon is the damage that was done to it+20.
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