Full Metal Alchemist NWN
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 Special Class: Homunculus

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DM Hawkeye
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DM Hawkeye


Posts : 57
Join date : 2010-02-14

Special Class: Homunculus Empty
PostSubject: Special Class: Homunculus   Special Class: Homunculus EmptySat Mar 06, 2010 6:16 am

Homunculus

Homunculus (Latin for "Little Human", plural Homunculi) refers to the mythological concept of an artificially created human, presumably brought into existence by way of alchemy. Though a common concept, well known and understood by alchemists in Amestris, the idea of homunculi is regarded as no more than a farce or faraway fantasy as no individual or group of alchemists has come anywhere close to successfully creating such a being in officially recorded history. Even so, alchemists have been forbidden by the Amestrian government to attempt or research in the transmutation of humans and State Alchemists have such a restriction as part of their creed.
However, off the official record, not only one, but several of these creatures have been created in arcane, sinister secrecy. Homunculus are supernatural beings with incredible longevity, astonishing regenerative properties and a host of varied superhuman abilities. The Homunculi usually carry the mark of the Ouroboros upon their bodies and are identified as such by said mark.

Note: The creation of a Homunculus is done through alchemy, and MUST be witnessed by a DM. This is not a selectable Class.

Miscellaneous Homunculus Notes and rules:
A homunculus player must identify at all times to a dm where their body/remains is being stored. When a homunculus comes in direct contact with their body(this is a str v.s the Homunculus’s dex check, to touch the Homunculus with the remains)..they become stunned for 2d10 rounds. Hitting them does not break this stun. During this time, they will able to be killed permanently.
0 or below HP on a homunculus causes it’s body to be temporarily destroyed. It takes 3 rl hours for the homunculus’s body to recover from that.

Homunculus don’t age, get sick, etc etc.


Gear:
None..although their attacks do melee weapon damage.

Skills:

FEATS:

Regeneration: A homunculus can regenerate their bodies easily and quickly. This restores 2hp a round to the Homunculus, at the beginning of their turns.(Starting)

Special Ability: The homunculus has a special offensive or defensive power that must be approved by the Dm’s and is unique to each one. Guidelines: Offensive ability can not exceed 2d8 damage. Defensive ability can not exceed either 2dr. Boosts can not exceed +2. If an offensive ability is chosen, WIS is the stat used for it.(Starting)

Martial Arts: This feat represents the users skill in martial arts of some form. This adds a +2 to unarmed attacks.
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Special Class: Homunculus
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